
How ZeroTrust evolved from a lean Lua codebase to a modern cloud panel with forensic PC scanning and a philosophy that puts precision first. The only FiveM anticheat you'll ever need.
ZeroTrust AntiCheat has been around for a while, quietly protecting FiveM communities with a lean, 100% Lua codebase. What we didn't have-until recently-was a cloud panel. That changed when we kicked off web development in June 2025: Doom led the frontend, and Flo owned the backend.
Over the following months we iterated hard, threw out a few versions, and rebuilt what didn't meet the bar. After four months of work, the vision crystallized into something we're proud to share: ZeroTrust with a modern cloud panel and a product philosophy that puts precision first.
That's a bold line, so here's what it means to us:
ZeroTrust introduces a forensic PC scanner integrated directly into the anticheat. The goal is to give server owners actionable insights when they need them most-inside the same environment where detections originate-so investigations are faster, clearer, and tied to in‑game events.
If you're wondering what we mean by a "forensic PC scanner": it's a manual, server‑initiated PC checking tool that analyzes system‑level artifacts to surface relevant traces (e.g., logs, suspicious processes, loader remnants, and other indicators). We built it because no FiveM anticheat is perfect for every server-each one runs different scripts and configurations, so false positives can happen. The scanner gives staff a controlled way to validate suspicions and confirm (or clear) a player by reviewing evidence beyond raw detection events, all inside the ZeroTrust panel where admins already review incidents and players.
Unlike most scanners where an administrator‑initiated PC check is only visible to the server that ran it, ZeroTrust records a pass/fail summary in our Finder System. That way, authorized admins on other servers can see whether a player previously passed or failed a manual check. This reduces duplicated work across communities and gives staff clearer context before taking action.
We'll be blunt-we currently have fewer detections than some tools on the market. That's intentional. We're focused on quality, accuracy, and low false‑positive rates. Nothing burns trust faster than punishing legit players. We ship detections when they're robust, reproducible, and observable.
The panel went through multiple iterations before we landed on the current design. We kept what worked, rewrote what didn't, and trimmed anything that added friction. That's how we got from "should we even build a panel?" to "this is the control center we've wanted all along."
We spent a lot of time getting the Players page right-sorting, filtering, staff visibility, and at‑a‑glance status needed to feel effortless. The evolution from concept to final product tells the story of our iterative design process.
The Evolution: Version 1 - Initial Concept: Simple grid layout with basic player cards showing initials, IDs, and online status. Clean but lacked the depth needed for serious moderation. Version 2 - Status Integration: Added status badges for "Possible Alt," "Possible Cheater," and "Investigating" with color-coded visual indicators. Introduced one-click action buttons. Version 3 - Enhanced Workflow: Refined the card design with better visual hierarchy, improved status indicators, and clearer action buttons. Added filtering toggles at the top. Version 4 - Final Polish: Current production version with country flags, latency indicators, comprehensive status badges, and streamlined workflow for efficient player management.

Version 1: Initial concept with simple grid layout and basic player cards. (Pretty rough ik)

Version 2: Added status badges and one-click action buttons for better workflow.

Version 3: Refined design with improved visual hierarchy and filtering options. (I thought this was the best I could come up with lol)

Version 4: Final production version with country flags, latency indicators, and comprehensive player management features.
Here's what we're actively exploring and building:
ZeroTrust is designed for servers that demand the highest level of security and reliability. Our pricing reflects the professional-grade infrastructure and support we provide to the world's most active communities.
Current Pricing: • Monthly Subscription: Enterprise-grade protection with 24/7 priority support. • Lifetime License: The ultimate commitment to server security. While competitors often charge between $10–$20 per month *per user* for scanning tools, ZeroTrust's Lifetime license grants a team license for a one-time purchase. • Forensic Scanner (PC Checking Tool): Now included at no extra cost with our Lifetime License, providing comprehensive investigation tools with team access.
Our Commitment: We designed our pricing to work for server owners everywhere-whether you're in the United States, Europe, Asia, or anywhere else in the world. We understand that server costs, local economies, and currency values vary significantly across regions, and we want ZeroTrust to be accessible to everyone who needs it.
We want to make sure ZeroTrust remains accessible to professional server owners who need a reliable, high-performance security partner. Our goal is to provide a tool that scales with your community's needs, offering the most advanced forensic capabilities available in the FiveM ecosystem with a team license.
The evolution of security tools is driven by continuous improvement and community feedback. While no system is perfect, the focus remains on building a platform that balances technical depth with ease of use, ensuring that server management remains sustainable as communities grow.